![]() Otherwise, this command will apply to the country you are playing as. If you specify a country tag as a second argument, the country with this tag will have their drill affected. ![]() This console command sets the drill for all sub units to the specified amount. If a country tag is specified as an argument, this command will apply to the country with that tag. This debug command initiates a forceful reevaluation of all region assignments for the AI of your current country. Useful for debugging issues related to AI budgets. This debug command will print debug data for the AI budget relating to the country you are playing as. armylog.txt), a log of the reevaluation will be saved to this file (which can then be found in your game's installation directory). ![]() If, as a second argument, a file name is provided (e.g. If a country tag is specified, the army of the country with this tag will be reevaluated. It is useful to make an army reevaluate decisions if conditions have changed but the game is not updating. This debug command initiates a forceful reevaluation of all planned army movements by the AI. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. This console command sets the age of your ruler to the specified amount of years. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own. This cheat sets the age of your country's consort to the specified amount of years. See argument information for help with CID Type and Index. This console command adds the specified amount of unrest (advancement) to the specified faction. Specify a negative number to remove money from the Curia Treasury. This command adds the specified amount of money to the Curia Treasury. Negative numbers can be used to decrease the absolutism of a country. If a country tag is specified as a second argument, absolutism will be added to this country. Conversely, maybe the player himself has had enough? Sometimes, rage-quitting feels like the right thing to do.This console command adds the specified amount (number) of absolutism to the country you are playing as. The last one eliminates only certain enemies. The second will obliterate all enemies on the map, effectively achieving the same result. The first code will simply conclude the scenario in a victory for the player. There's a range here on how brutally efficient the player wants to be in their victory. Kill a Single Opponent (Note: Insert that opponent's number from the diplomacy screen after "torpedo") It's in those dark moments when these cheats might just come in handy: There's no worse feeling for a gamer than having to restart from the beginning after hours of solid progress. Winning in Age of Empires II can be downright hard sometimes. ![]() Making progress "fair-and-square" is typically where the sense of accomplishment comes into play. Winning in a video game is always fun, but it usually requires some bit of work on the player's part first. Bases and armies will spring to life in no time using these nifty tools. The last code on the list eliminates another impediment to the player's progress by instantly spawning any building under construction. Villagers barely need to be trained at all using these codes. In Age of Empires II, 10,000 units of any resource is a massive sum. Why wait when these helpful shortcuts can be used instead: This can be a time-consuming process, especially in the early game. Villagers must collect these four commodities at a fairly steady clip in order to maintain the edge over an opponent. As any longtime fan of the series will surely know, these resources include Food, Gold, Wood, and Stone. Nothing in the game can be built without first acquiring the necessary amount of resources. One of the prime gameplay elements of Age of Empires II is resource-gathering.
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